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Dungeons & Dragons: Arms & Equipment Guide
The well-stocked pages of this book ,include: * A caravanload of equipment,
trade goods, alchemical items, poisons, mounts, and vehicles. * Over
230 magic weapons and armors, such as the flameshroud axe, lance of
the unending charge, and vampire hunter armor. * Over 125 magic items,
including new artifacts, such as elixir armor, rings of the hive mind,
the ghost rod, and the bag of endless caltrops. * Rules for vehicle
combat on land, sea, and air.
Dungeons & Dragons: Book of Vile Darkness This sourcebook for the Dungeons & Dragons game is intended
for mature audiencesIncluded in a detailed look at the nature of evil
and the complex challenge of confronting the many dilemmas found within
its deepest shadows. Along with wicked spells, wondrous items, and artifacts,
Book of Vile Darkness also provides descriptions and statistics for
a host of abominable monsters, archdevils, and demon princes to pit
againt the noblest of heroes.
Dungeons
& Dragons: Monster Manual II
This supplement for the D&D game unleashes a horde of monsters to
confront characters at all levels of play, including several with Challenge
Ratings of 21 or higher. Inside are old favorites such as the death
knight and the gem dragons, as well as all-new creatures such as the
bronze serpent, the effigy, and the fiendwurm. Along with updated and
expanded monster creation rules.
Forgotten Realms: Underdark
Underdark includes details on the most popular Underdark race, the drow,
plus 16 other below-ground character races. In addition to 25 new regional
feats as well as new prestige classes, spells, monsters, and magic items,
there is also background content on 60 cities and sites of interest,
. To help both players and dungeon masters use the book without players
stumbling onto things they shouldn't, additional material for running
a campaign is isolated in a single section of the book.
Dungeons
& Dragons: Deluxe Player Character Sheets
Each record has plenty of room to keep track of everything that makes
each of your characters unique, including extra space for adding new
class features and abilities for your multiclass characters. Includes:
* 11 four-page character record sheets, one for each of the character
classes in the Player’s Handbook. * A four-page generic D&D
character record sheet. * Quick-reference spell lists for all spellcasting
classes in the Player’s Handbook and spellcasting prestige classes
in the Dungeon Master’s Guide. * A bonus, four-page d20 Modern
character record sheet.
Dungeons
& Dragons: Deluxe Dungeon Master's Screens
This Deluxe DM Screen 2-pack contains both a D&D screen and a bonus
screen for the d20 Modern Roleplaying Game. The tables on the back of
the Dungeon Master's Screen have been revised and updated to comply
with the changes made in the new version 3.5 core rulebooks released
in 2003. Also included is a bonus four-panel screen geared toward the
action-packed world of your d20 Modern campaign.
Dungeons
& Dragons: Player's Handbook II
This bookis specifically designed to expand the options available for players by both providing new material and increasing the uses for existing rules. Included are chapters on character race, background, classes, feats, spells, character creation, and character advancement. New rules include racial affiliations that make race matter as a character advances in level, new character classes and alternate class features for existing classes, new feats, tools for rapid character creation, and additional organization and teamwork benefits -- an option first introduced in Dungeon Master’s Guide II and Heroes of Battle.
Dungeons
& Dragons:Dungeon Master's Guide II
The Dungeon Master’s Guide II builds upon existing materials in the Dungeon Master’s Guide. It is specifically designed to facilitate play, especially when the Dungeon Master has a limited amount of preparation time. Chapters include discussion on running a game, designing adventures, building and using prestige classes, and creating campaign settings. Ready-made game elements include instant traps, pre-generated locations, treasures, and a fully realized and rendered town.
Dungeons
& Dragons:Fantastic Locations: City of Perils City of Peril contains two beautifully illustrated, double-sided battle maps scaled for Dungeons & Dragons play, as well as a sixteen-page booklet of encounters designed for varying levels of play and for use with the maps.
The battle maps feature fantastic terrain designed to create large, fluid encounters, key scenes, and exciting game sessions. Rather than simple dungeon encounters, these maps evoke the epic struggles that campaign memories are made of. Three of the maps also make ideal battlegrounds for D&D Miniatures game play.
Dungeons
& Dragons:Fantastic Locations: Dragondown Grotto
Fantastic Locations: Dragondown Grotto features two double-sided poster maps. Three maps are suitable for RPG and skirmish use, while one is an RPG exclusive. An accompanying 16-page adventure is suitable for any mid-level campaign. Enemies include creatures from the War of the Dragon Queen miniatures expansion releasing in the same month. The two poster maps can be put together to form a dragon’s lair, while the reverse sides feature more fantastic locations that players can explore.
Dungeons
& Dragons:Fantastic Locations: Fane of the Drow
Fane of the Drow features two double-sided poster maps designed for roleplaying and miniatures skirmish play. An accompanying 16-page adventure can be dropped into any campaign. Enemies consist of creatures from various D&D miniatures. Miniatures skirmish scenarios are included for additional play options, written to allow Dungeon Masters to seamlessly integrate D&D Miniatures into the adventure. The two poster maps, which are scaled for tabletop play, can be put together to form the temple of the drow, while the reverse sides feature other fantastic dungeon locations players can explore.