It helps to start playing weaker versions to prepare for playing the more advanced ones. Most of the
ways involved in doing this is using all commons. When one has a better understanding of the game
this becomes obsolete but it still helps.
A fun all common format is “limited infinity”. This format involves a game state where one has
infinite mana, but can only play one spell a turn. One gathers a collection of big creatures and
powerful but expensive instants and sorceries. Then a group drafts them and plays.
When it comes to limited infinity Drafting instants are a top priority since they will allow for two spells
a cycle. One must also remember not to put “X” spells or overly powerful activated abilities in the
“cube” since they allow for a one turn win by themselves. (One turn wins are all right as long as it
requires two or more cards or one card but more than one turn to win.)
For casual multiplayer forms of play, one can always enjoy “Chaos Deck Multi-player”.` A Chaos
Deck involves gathering cards that have powerful or useful effects that can alter the game state in
either everyone’s favor or no one’s. First, shuffle all the cards and put them in the middle of the
table. At the untap phase where no one has priority to do anything the player rolls a d-6. If it lands on
"6" flip the top card and perform the effect. If there are less than eight players you can choose to flip
the card if you roll a “one” or a “six”.
Some players don’t like to have all their plans ruined by the roll of a die. It is best to have everyone
agree to this format before play begins.
These two formats are both ways to keep Magic the Gathering new and refreshing. They are also
inexpensive. They are also beginner friendly and allow one to play very different games for a long
time and for a surprisingly low price.
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The opinions expressed in this column are solely those of the writer, and do not necessarily reflect the views of Sunshine Adventure Gaming. |